Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.11.0-preview.1
Issue ID
OXRB-334
Regression
No
[Quest 2] Quest 2 enters the black screen when exiting the Play Mode
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “SCENE_PATH” Scene
3. Connect Quest 2 with Oculus Link
4. Enter the Play Mode
5. Exit the Play Mode
Expected result: Play Mode is exited and Quest displays the Oculus Link menu
Actual result: In Quest 2 the Scene freezes or a black screen is present and Error “[XRInputSubsystem] A device disconnection with the id 1 has been reported but no device with that id was connected” is seen
Reproducible with: 1.10.0 (2021.3.36f1), 1.11.0-exp.1 (2021.3.36f1, 2022.3.22f1, 6000.0.0b13)
Could not test with: 1.11.0-exp.1 (2023.2.16f1) (Library\PackageCache\com.unity.xr.management@4.4.1\Editor\Metadata\KnownPackages.cs(12,70): error CS0117: 'BuildTargetGroup' does not contain a definition for 'VisionOS')
Reproducible on:
Play Mode (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Does not reproduce with the Oculus XR plugin
- Does not reproduce with Windows Standalone Player
- The user mentioned this Error being present “XR Management has already initialized an active loader in this scene. Please make sure to stop all subsystems and deinitialize the active loader before initializing a new one.“
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
There are no fixes planned for this Bug