Search Issue Tracker
Not Reproducible
Not Reproducible in 1.10.X
Votes
0
Found in [Package]
1.10.0
Issue ID
OXRB-333
Regression
No
VR Headset eye view is at floor level when entering Play mode
Reproduction steps:
1. Open user attached project "HeadStuckInFloor.zip"
2. Open the "RenderTextureBug" scene (Assets > DVT_UNITY_VR > Engineering > Scenes)
3. Enter Play mode
Expected result: Eyes are above the floor
Actual result: Eyes are floor level
Reproduced with: 1.10.0 (2022.3.24f1, 2023.2.17f1, 6000.0.0b14)
Could not test with: 1.8.2 (2023.23.0a12) (due to crash), 1.10.0 (2021.3.37f1) (due to “Oculus.Platform.Samples.VrHoops" errors )
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
We cannot reproduce this issue. Please provide additional repro steps or project if you are still encountering this problem
Resolution Note (1.10.X):
We cannot reproduce this issue. Please provide additional repro steps or project if you are still encountering this problem