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Player framerate performance degrades when Spatial and Plane Meshes are ...
How to reproduce:1. Open the attached “IN-98419.zip” Project2. Build and Run on a VisionOS Device3. Observe the FPS in the custom UI... Read more
GameObjects begin to stutter when manipulated after reopening the Player...
How to reproduce:1. Open the attached “IN-109452.zip” project2. Build and Run on VisionOS3. Pinch and Hold the Blue Cube GameObject ... Read more
GUID conflict errors are thrown when using PolySpatial and XR Hands pack...
How to reproduce:1. Open the attached “IN-101361.zip”Project2. Observe the Console Window Expected result: No errorsActual result: “... Read more
Generated Mesh is non-interactable when the Physical Material/Background...
How to reproduce:1. Open the attached “IN-83398.zip” Project2. Build and Run on the VisionOS Platform3. Generate Meshes (Look around... Read more
Render Object created using Stencil is not visible when observing in the...
How to reproduce:1. Open the “IN-89481.zip” project2. Build and Run the project3. In the Player observe the ground Expected result: ... Read more
Cube GameObjects are moving erratically when XRGrabInteractable is using...
How to reproduce:1. Open the attached “IN-95488.zip” project2. Build and Run the project3. In the Player, move one of the Cube GameO... Read more
Player does not open and or doesn't render when FXAA is enabled
How to reproduce:1. Open the attached “IN-92945” project2. Build and Run for visionOS3. Observe the Player Expected result: The Play... Read more
[AVP] Bloom is not applied when Foveated Rendering is enabled on visionOS
Steps to reproduce:1. Open the attached user's project "MetalSampleVisionOS.zip"2. Switch to VisionOS Platform3. Open XR-Plugin Mana... Read more
[visionOS] Assertion failed errors are thrown in Xcode when Spatial-Temp...
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Profiles > vi... Read more
[AVP][VisionOS] Vision Pro frame jitters
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component