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Fixed

Fixed in 0.6.3-exp.0

Votes

0

Found in [Package]

0.4.3-exp.0

Issue ID

AVPB-55

Regression

No

visionOS - PolySpatial Volume To World shader incorrect if Volume Camera Output Dimensions are not 1,1,1

Package: VisionOS XR Plugin

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How to reproduce:
1. Open the attached “visionOSTemplate-0.4.3_WorldPosition.zip” Project
2. Build the project for visionOS
3. Run the build in the Simulator
4. Switch between “Object space position” and “World space position”
5. Observe the changed Mesh Colors
6. In the Editor change the “Output Dimensions” on the “Volume Camera” to [1, 1, 1]
7. Build and run in the Simulator again
8. Observe the Mesh Colors

Expected result: Mesh Colors change depending on “object/world space positions” used
Actual result: Mesh Colors do not change

Reproducible with: 0.4.3 (2022.3.11f1)

Reproduced on: macOS 13.5 (M1)
Not reproduced on: No other environment tested

Notes:
- Testing was not done by CQA due to not having visionOS
- The user noted that the Shader Graph “WorldPositionDebug” shows more information regarding the issue

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