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The GlobalObjectIdHash on the NetworkObject component is different from ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/MainMenu.unity” Scene3. Build and run the Player ... Read more
"Axis to Synchronize" settings on the NetworkTransform Component overrid...
Reproduction steps:1. Open the attached “IN-121827“ project2. Open the “TestScene” Scene3. In the Hierarchy, select the “GO1” GameOb... Read more
NetworkVariable with both Read&Write Permission set to Owner doesn't hav...
Based on GitHub issue 2094 h2. DescriptionNetwork Variable with both ReadPerm = NetworkVariableReadPermission.Owner and WritePerm = ... Read more
Native Collection memory leak error is thrown when spawning GameObject w...
How to reproduce:1. Open the attached project (Bug Sample Project.zip)2. Open scene Scenes/Login Screen3. Press the Play button4. Ob... Read more
DontDestroyWithOwner v2.4.0-v2.4.2 Regression
Reported within the Netcode for GameObjects forum. Steps to reproduce: Make sure you are using Unity 6.0 or Unity 6.1 with NGO v2.4.... Read more
[Mac][Netcode] Exiting Player causes a crash
Repro steps:1. Open the attached project2. Build and Run3. Exit the app4. Might take a few tries Expected: app quits correctlyActual... Read more
“Received a packet with an invalid Hash Value.“ error is thrown when cli...
How to reproduce:1. Extract the “UI_Client_v2.zip” archive2. Open the Player in “UI_Client_v2/UI_Client_v2.exe”3. Open the “NetCodeH... Read more
2022 02 20 TEST - 13
Steps 1 3 4 5 6 Read more
[GH-2934] NetworkEarlyUpdate causing game to lag significantly ON ANDROID
[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2934]h3. Description NetworkEarlyUpdate taking WAY too l... Read more
"KeyNotFoundException: The given key '-96180' was not present in the dic...
How to reproduce:1. Open the attached project "MULT HOMEWORK.zip"2. Open File>Build Settings...3. Enable Development Build4. Buil... Read more
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