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NavMeshModifier.OnEnable/OnDisable gets progressively slower when called...
How to reproduce: 1. Download and open the attached project 2. Open SampleScene scene 3. Open the Profiler window 4. Turn on Dee... Read more
Poor Editor performance when there are a large number of NavMeshModifier...
How to reproduce: 1. Open the “NavMeshModifierPerf.zip” project 2. Open the “NavMeshModifierPerf” scene 3. Enter Play mode with “... Read more
NavMeshSurface bounds include not only geometry when a child GameObject ...
Reproduction steps: 1. Open the attached project “NavMeshTest” 2. In the Hierarchy window select “NAV MESH 1” GameObject 3. In th... Read more
GameObject moves slower and less smooth when using the NavMesh Agent com...
How to reproduce: 1. Open the “IN-53391_repro“ project 2. Open the “Test_1“ scene 3. Enter the Play Mode and use the “W“, “A“, “S“, ... Read more
Agent Type ID field of Off Mesh Link can not be changed through the Insp...
How to reproduce: 1. Open the “OffMeshLink_repro.zip“ 2. Open the “SampleScene“ 3. Select the “OffMeshLink“ GameObject 4. Observe t... Read more
ExecuteInEditMode warning is listing all of the NavMesh Components when ...
How to reproduce: 1. Open the user-attached project “NavMeshAttributes” 2. Open the “SampleScene” scene 3. Open the “Plane” Prefa... Read more
A missing documentation page is opened when clicking on "For details, vi...
Reproduction steps: 1. Open a new Unity project 2. Add “AI Navigation” package to the project 3. Open the “Window\AI\Navigation (... Read more
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
Reproduction steps: 1. Open the attached project "NavMeshBugReportProject" 2. Select the "NavMesh" GameObject in the Hierarchy ... Read more
Building NavMesh with NavMeshSurface does not bake areas into NavMeshTri...
Reproduction steps: 1. Open the attached project “NavMeshAwake” 2. Open Scene “Assets/Scenes/Game.unity” 3. Open Script “Assets/S... Read more
'NavMeshDataInstance' does not contain a definition for 'FlagAsInSelecti...
Reproduction steps: # Open the user attached project # Observe the Console Expected result: no errors appear Actual result: ... Read more
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