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[Installer] [Facebook] "Facebook Gameroom" tickbox in download assistant...
To reproduce: 1) Launch Download Assistant 2) Go to a step like in screenshot - https://puu.sh/uLl2Y/d80bede66f.png 3) Try unticking... Read more
[Linux Editor] Some binaries in Unity directory contain unnecessary rpaths
When binaries in Unity installation directory are checked for their rpaths, some of them return unnecessary paths. For example: fil... Read more
Unity crashes in <physx::Sc::Scene::release>, because the mesh bounds d...
Reproduction steps: 1. Create the new project; 2. Create Empty GameObject and add Cloth component; 3. Change Mesh to Plane and turn ... Read more
[Linux] Builds with custom cursor also display system cursor if the buil...
When building a Linux standalone build from Windows, if a custom cursor is used, the default system cursor is visible as well. Repr... Read more
Unity crashes when changing canvas layer in script
Steps to reproduce: 1. Download 886538_repro.zip and open "start" scene 2. Press play. Results: Unity crashes when changing instant... Read more
Entering play mode causes 'MemoryStream is corrupted' error
Entering play mode causes MemoryStream is corrupted' error leading to force quit. To reproduce: 1. Open the project. 2. In the pro... Read more
Gradle build with UI elements added inside Android Studio are not drawn
Reproduction steps: 1) Create new project 2) Export empty project with Gradle build -- There are some changes which have to be done ... Read more
Editor crashes when a specific scene is played/stopped multiple times us...
To reproduce: 1. Open project 2. Play/stop scene multiple times using CTRL+P until editor will crash (easiest to reproduce on 2017.1... Read more
Asset bundle audio play cause FMOD resource not found error when second ...
How to reproduce: 1. Open "FMODBUGPROJECTV2.zip " project from owncloud 2. Go to Tools -> AssetBundles and disable Simulate Asset Bu... Read more
Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5
Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5. In 5.5 it takes ~1.5ms and in 5.6 it takes ~4.5ms. Reproduction steps:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK