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Unity does not rotate JPEG images
Unity does not collect jpeg rotation data which results in jpeg image to be always horizontal, while everything works as expected wi... Read more
[Asset Bundles] Sprite Renderer Sorting Layer is gone when asset is load...
To reproduce: 1. Open attached project. 2. Execute menu item: "BUG/Build Asset Bundles" 3. Open and play scene: MainMenu. 4. Press ... Read more
Unhandled NULL exception and crash in mecanim::skeleton::SkeletonPoseC w...
To reproduce: 1. Open attached project (Most of the time editor crashes during project load) 2. Open Funnel scene 3. Press play Ac... Read more
[Regression] Error in Standalone Development Build: "The file '/PATH/uni...
[Regression] Error in Standalone Development Build: "The file '/PATH/unity default resources' is corrupted!" Issue does not reprodu... Read more
Dragging prefab with serializedObject.ApplyModifiedProperties() into hie...
To reproduce: 1.Download and open attached project. 2.Enter Play mode. 3.Quickly drag "TestObject" prefab into Hierarchy. 4.Repeat... Read more
[Android] Recording is not supported on some android 7.0 and 7.1 using E...
Steps to reproduce: 1) Download attached project 'TestGameOne.zip' and open in Unity 2) Build and run 'main' scene on a device 3) P... Read more
Scroll View content is visible outside of Mask when there is another mas...
How to reproduce: 1. Open the attached "Test12" project and enter playmode 2. Scroll the text vertically Expected result: Text st... Read more
[Metal] Buffer is updated only once per frame when data is called twice
Reproduction steps: 1. Open the attached project. 2. Make sure Editor is running with Metal graphics API. 3. Play the scene. - Onl... Read more
Script compilation while player settings are open causes iOS/Android Ide...
Steps to reproduce: 1. Open attached project 2. Note that there's NewBehaviourScript.cs AssetPostprocess in Editor folder (though a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player