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Editor Resolution is extremely low
Nvidia GPU driver FXAA antialiasing settings makes Unity blurry and low resolution. Unity editor itself is rendered via Direct3D, s... Read more
[Metal] Mesh and texture are not updated when frame is changed
Reproduction steps: 1. Open the attached project. 2. Make sure Editor is running in Metal mode (Player Settings > Metal Editor Suppo... Read more
[Android] Application crashes with signal 6 (SIGABRT), code -6 (SI_TKILL...
Steps to reproduce: 1) Download attached project 'Space Glass.zip' 2) Build and Run 'Game' scene on a device 3) After custom splash... Read more
Crash in "ves_icall_System_Array_FastCopy" when switching scene after re...
Steps to reproduce: 1. Open the project attached 2. After a few seconds, terminal should be filled with 2-10 error messages: PPtr ca... Read more
Fatal Error "Size overflow in allocator." when importing ".tex.dds" files
1. Download the project "Name.zip" 2. Open the project Result: * In Unity 5.4 and 5.5 Import process freezes on a random .tex.dds f... Read more
Can't unload previous Scene, on the same frame when new Scene is Loaded ...
To reproduce: 1. Open attached project "UnloadSceneAsyncBug" 2. Open "loaderWorking" scene and Play it. 3. Press "SCENE 1" button in... Read more
[Android] WebcamTexture.videoRotationAngle during first frames returns i...
How to reproduce: 1. Open the attached project "WebCamRotation.zip" 2. Build and run on android device 3. You can tap on the screen ... Read more
LineRenderer is drawing an incomplete object when using TransformZ align...
Reproduction steps: 1. Open the attached project "LineRendererBug.zip"; 2. Open the Hmm.unity scene; 3. Try to change the position o... Read more
Editor 32 bit with Facebook installed looks corrupted
On first installation of Editor 32 bit with Facebook installed looks corrupted: To repro: 1. Install Unity Editor 32bit and Face... Read more
Building IL2CPP fails and multiple errors are thrown
Steps to reproduce: 1. Open attached project 2. Build for android(make sure IL2CPP is selected as backend) -Build fails and multiple... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player