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0
votes
Fixed

[Mecanim] animator.gameobject.setactive(false) causes Editor to crash

Animation

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Feb 28, 2015

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Version/s: 5.0.0f1

How to reproduce: 1. Open the attached project "676190Anim.zip" 2. Open test scene 3. Play it and Unity will crash 4. Game Object ha... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more

0
votes
Fixed

[Camera] Camera preview does not display visible world space canvas

Camera

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Jan 30, 2020

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Version/s: 2019.3.0a10, 2020.1.0a21

1. Create a new project. 2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button) 3. Select Canvas in Hierarc... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more

0
votes
Fixed
0
votes
Fixed

[Lines] Error entering play mode with a line selected

Visual Effects - Legacy

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Oct 02, 2019

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Version/s: 2020.1.0a7

Repro steps: 1. Create a Line Renderer effect and have it selected and visible in the inspector 2. Enter play mode 3. Observe errors... Read more

0
votes
Fixed

ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...

Asset - Importers

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Dec 07, 2019

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Version/s: 2019.1, 2019.3, 2020.1, 2020.1.0a14

How to reproduce: 1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled" 2. Right-click on the asset "foo" in ... Read more

0
votes
Fixed

IL2CPP: 3D array access generates code which segfaults on iOS

Scripting

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Feb 11, 2015

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Version/s: 4.6.2p1

The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more

0
votes
Fixed
0
votes
Fixed

[URP] Terrain with "Draw Instanced" does not render when built with 'bat...

Terrain

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Oct 31, 2019

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Version/s: 2019.3, 2019.3.0b8, 2020.1

Steps to reproduce: 1. Build the project with the following command line: Unity.exe -projectPath <projectpath> -batchmode -buildTar... Read more

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