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[URP] Background's Transparency is lost on Render Texture when Post Proc...
How to reproduce: 1. Open the attached project 2. Open the Scene labeled "SampleScene" 3. Select the "Camera" in the Hierarchy paren... Read more
"Unable to find internal function `System.Buffer::InternalMemcpy`" error...
How to reproduce: 1. Open the attached project “IN_14611” 2. Open the SampleScene in Scenes 3. Enter Play Mode 4. Observe the Consol... Read more
[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps: 1. Open the attached project "ShaderDependenciesBug" 2. Go to Assets/Marmoset/Shader/Terrain 3. Right click "Mar... Read more
[Roslyn Analyzers] Warning messages do not stay after compilation is com...
Reproduction steps: 1. Open the user's attached project 2. Open Assets/Scripts/Default.ruleset 3. In Visual Studio expand Microso... Read more
OnPostprocessAllAssets no longer gets called when an Asset changes after...
How to reproduce: 1. Open user-submitted project (BugTest.zip) 2. Open the 'SampleScene' scene 3. Enter Play Mode 4. While in Play M... Read more
Fix for 2022..X: [UI Toolkit] "PointerMoveEvent" is not correctly detect...
How to reproduce: 1. Open project "PointerYRepro.zip" 2. Go to the Build Settings and build a Standalone Player 3. In the Player mov... Read more
A memory leak happens when a project has corrupted .meta files.
Reproduction steps: 1. Open the attached project with argument “-diag-temp-memory-leak-validation” 2. Inspect the Console window ... Read more
[Input System] Some Input Actions are not received when using Input Syst...
How to reproduce: 1. Open the attached project "InputSystem1.4.zip" 2. Connect the gamepad 3. Open the “SampleScene” scene 4. Enter ... Read more
NullReferenceException error on PolybrushMesh when unloading Scene in Ed...
How to reproduce: 1. Open attached project 2. Open SampleScene 3. File > New Scene 4. See the error message in the Console Reproduc... Read more
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