Search Issue Tracker

0
votes
Fixed

[Editor] Prefab gets corrupted when importing Standard Assets from Asset...

Editor - Other

-

Feb 04, 2016

-

Version/s: 5.3.2p1

Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps: 1. Open attached project. 2. In the p... Read more

0
votes
Fixed

[Linux] [SceneCamera] ArgumentException thrown on clicking "Settings for...

Linux

-

Oct 20, 2020

-

Version/s: 2021.1.0a2

On Clicking "Settings for Scene view camera" in Scene Window Editor thrown ArgumentException. refer to the attached video. Steps to... Read more

0
votes
Fixed

[OSX] Render Texture does not work in Firefox, Safari

Webplayer

-

Mar 24, 2015

-

Version/s: 5.0.0f4

How to reproduce: 1. Open attached project 2. Open scene Main.unity - Note how there is a cube properly rendered onto the texture ... Read more

0
votes
Postponed

CS0246 compilation error is thrown after compilation when a new file is ...

Asset - Database

-

Oct 07, 2019

-

Version/s: 2018.4.0f1, 2018.4.1f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 0. Download and extract "ScriptableBuildPipelineBug.zip" (the ScriptableBuildPipelineBug.zip is the result of Cas... Read more

0
votes
Fixed

[Input System] Performing an action with a Mouse Click before cancelling...

Package: Input System

-

Sep 09, 2020

-

Version/s: 1.1.0-preview.1

How to reproduce: 1. Open user's "Gamepad Hold Bug" project 2. Open Assets/SampleScene 3. Plug a Gamepad into the PC 4. Enter Play M... Read more

0
votes
Fixed

[UNETServerDLL] Host Id still increases when you remove the host and add...

Networking

-

Feb 04, 2016

-

Version/s: 5.4.0b5

Steps 1. Open attached project 2. Run "ClientGUI.exe" 3. Press "Start client" button 4. Press Add Host ==> "Host 1 added" message ap... Read more

0
votes
Fixed

[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...

Package: Shader Graph

-

Oct 09, 2020

-

Version/s: 10.1.0

Reproduces on Master (481375fefe) after "Vector 1 to float" change Repro 1. Create a custom function node 2. Add an input Expected r... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

-

Jan 11, 2020

-

Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip") 2. Open the repro scene ("SampleScene")... Read more

0
votes
Fixed

Crash on AssetImportManager::Import when opening the project

--

-

Sep 22, 2022

-

Version/s: 2022.2.0b8, 2023.1.0a1

Reproduction steps: 1. Open the user’s attached project Expected result: User’s project opens Actual result: Unity Editor crash... Read more

0
votes
Not Reproducible

[Cache Server] Crash on opening this particular project only if Cache Se...

Asset - Database

-

Oct 08, 2019

-

Version/s: 2019.3.0b5

The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server. Also it reproduces only when the... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.