Search Issue Tracker
RenderTarget with premultiplied alpha blending is too bright and does no...
How to reproduce: 1. Open the user's attached project 2. Observe the circle In the Game view Expected result: In the top half of th... Read more
"Destroy can only be called from the main thread" is thrown after buildi...
How to reproduce: 1. Make sure that IL2CPP is installed 2. Open attached project "BugReproduction.zip" 3. In Editor, click on Windo... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce: 1. Build and run attached project 1a On Android you have to enable multithreaded rendering in PlayerSettings 2. Tap ar... Read more
[Hub] Size of the Hub window reverts back to default when closing and op...
How to reproduce: 1. Open Hub 2. Change the size of the window 3. Close the window 4. Open the Hub again Expected result: Window is... Read more
PropertyField does not properly render its field when changing it back f...
Reproduction steps: 1. Open the attached “Repro.zip” project 2. Open the “Assets/ReproScene.unity” Scene 3. Select the “Repro” Ga... Read more
Mesh Components > Material needs have screenshots updated
Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots f... Read more
Shader Graph Custom Velocity does not apply when setting custom velocity...
Reproduction steps: 1. Open the “IN-14867_CustomVelocity“ project 2. Open the “OutdoorsScene“ scene 3. Enter the Play mode 4. Ob... Read more
[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'Untitled.unity' scene; 3. Open Lighting tab in the Inspector; 4. P... Read more
Material leaks memory when entering playmode
How to reproduce: 1. Download and open the attached "My project" project 2. Open the Profiler window 3. Enter Play mode 4. Obser... Read more
Pyramid shaped Spotlight is disabled while Camera is still in range of i...
How to reproduce: 1. Open User's attached OcclusionCullingLightingIssue.zip project 2. Load OcclusionScene, found in Assets -> Scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bottom Right" or "Top Left"
- [WebGL] Audio track with a loop point defined plays from the start when looping
- [Android] Semaphore.WaitForSignal causes ~200ms stalls when Dithering Node in a ShaderGraph is enabled on Samsung J7
- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout