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0
votes
Won't Fix

[Linux] config dialog image can make dialog unusable

Linux

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May 19, 2017

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Version/s: 5.5.3f1

-e: the picture will push the buttons into each other making them unusable --repro with 5.5.3, 5.6, 2017.1b6 --works well on Windows... Read more

0
votes
Duplicate

Camera Preview does not display all lights in forward rendering mode

Camera

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Feb 27, 2017

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Version/s: 5.6.0b10

Vlad: This appears to have been fixed in 2017.1. Unfortunately I was unable to locate the fix by searching similar cases, and am no... Read more

0
votes
By Design

LIGHTMAP_ON and LIGHTMAP_OFF are both defined in custom shader

Graphics - General

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May 19, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by tester (lightmapDefines.zip) 2. Open "testScene" scene 3. Press Play 4. In Frame Deb... Read more

0
votes
Postponed

[DLL] PostProcessScene called twice

Asset and Scene Management

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May 13, 2015

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Version/s: 5.0.1p3

To reproduce the bug follow the steps: 1. Open "case_696612-PostProcessScene_called_twice" project 2. Open "test" scene 3. Run scene... Read more

1
votes
Won't Fix

Recompiling removes previously added references in VS17 solution

CodeEditors

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May 19, 2017

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Version/s: 2017.1.0b5

Steps to reproduce: 1. Open attached project 2. Open .sln file with Visual Studio 17 in the project directory 3. In solution explore... Read more

0
votes
Fixed

[linux] Unity player icon missing in builds

Linux

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May 19, 2017

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Version/s: 2017.1.0b6

-e: the icon for the executable is missing and a "?" is displayed instead --workaround: set a default icon yourself in player settin... Read more

0
votes
Fixed

Net ids don't match

Networking

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Mar 06, 2017

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Version/s: 5.5.1f1

netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game. Re... Read more

0
votes
Won't Fix

Label != "" error on every startup

Asset - Database

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Oct 21, 2016

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Version/s: 5.4.1p4

To reproduce: 1. Open the attached project. 2. Observe the Console window. Results: (error in the console) label != "" UnityEdito... Read more

10
votes
Fixed

Default resolution for standalone build is not correct when "Default is ...

Deployment Management

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May 08, 2017

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Version/s: 5.6.0p4

By Design: On windows resolution is stored in the registry under keys such as "Software/<Company Name>/<Project Name>/Screenmanager ... Read more

4
votes
Duplicate

[Android] Screen.SetResolution causes the previous screen image to flick...

Mobile

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May 16, 2017

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Version/s: 5.4.5p2

Steps to reproduce: 1. Open attached project 2. Build and run for android 3. Tap the screen -Screen flickers for one frame Expected... Read more

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