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[Android] Post Process artifacting on certain Android Devices when using...
Steps to reproduce: 1. Open the attached project "PostFxTest.zip" 2. Switch to Android 3. Make sure Vulkan is set as the Graphics... Read more
Importing Production Ready Shaders and Feature Examples from the Shader ...
How to reproduce: 1. Create a new High Definition 3D Template Project 2. Open Package Manager (Window -> Package Manager) 3. Find... Read more
Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specif...
Reproduction steps: 1. Open the attached project "CrashRepro" Expected result: Project is opened Actual result: Editor crashes ... Read more
[Player Settings] [Common] [Rendering] - Static and Dynamic Batching sho...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [Common] [Rendering] - Sprite Batching Threshold shoul...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [Common] [Rendering] - Graphics Jobs should be changed...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [Common] [Configuration] - Scripting Backend - Non act...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create two build profiles and player settings to them (press Customize ... Read more
[Player Settings] [Common] [Configuration] - Incremental GC/Active Input...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add player settings to them (press Customize... Read more
[HDRP] Multiple warnings for the supported Rendering Layers in the Rende...
*Steps to reproduce:* 1. Download attached project and open in Unity 2. Go to the Project Settings >> Tags and Layers >> Rende... Read more
UI performance degradation when a graph asset has hidden VisualElements
Reproduction steps: 1. Open the attached "ReproProj" project 2. Open the "Assets/Recipe" asset 3. Observe the results Expected... Read more
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