Search Issue Tracker

0
votes
Fixed

Particles with Orbital Velocity set in Local Space rotates around custom...

Visual Effects - Legacy

-

Sep 13, 2019

-

Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b1, 2020.1

How to reproduce: 1. Open the user's attached project ("Bug Test.zip") using the EnvIronman VM (optional) (more information in Edit)... Read more

0
votes
Fixed

Burst Compiled Jobs are executed differently in Player and Editor when i...

Package: Burst

-

Jun 26, 2023

-

Version/s: 1.8.4

How to reproduce: 1. Open the “BurstRepro“ project 2. Open the “SampleScene” 3. Open the Profiler (Window > Analysis > Profiler) ... Read more

0
votes
Fixed

[Windows] [DA] Installation of 32bit Editor is imposible because of chec...

Installer

-

Jan 25, 2016

-

Version/s: 5.4.0b2

To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more

0
votes
Not Reproducible

[RenderTexture] Two objects with same 3d texture turn black

Graphics - General

-

Apr 28, 2015

-

Version/s: 5.1.0b4

For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more

0
votes
Fixed

The error of Null reference appears when changing Color gradient for the...

Visual Effects - Legacy

-

Jul 02, 2019

-

Version/s: 2018.3.0b1, 2019.1.8f1

To reproduce: 1. Open attached project 2. Press on E-Star in the hierarchy 3. Press on Start Color and change the gradient Actual r... Read more

0
votes
Postponed

[Shader Graph] Matrix type ports cannot be connected to Branch Node's Tr...

Package: Shader Graph

-

Nov 10, 2020

-

Version/s: 10.1.0

How to reproduce: 1. Open the user's attached "shadergraph-branch-matrix.zip" project 2. Open the "New Shader Graph" Shader Graph 3.... Read more

0
votes
Fixed

NetworkTransform does not autodetect CharacterController

Networking

-

May 15, 2015

-

Version/s:

When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more

0
votes
Fixed

[URP] Material's name does not match Universal Render Pipeline/Particles...

Package: Scriptable Render Pipeline Universal

-

Jan 22, 2020

-

Version/s: 4.1.0-preview

How to reproduce; 1. Create a new URP project 2. Create Particle System 3. Select 'Particle System' GameObejct in the Hierarchy 4. O... Read more

0
votes
Fixed

gl_PointSize not working on newer openGL

OpenGL

-

Jan 22, 2016

-

Version/s: 5.3.0f4

Read more

0
votes
Won't Fix

IAPButton replaces the product ID value when editing multiple objects si...

--

-

Nov 16, 2022

-

Version/s: 2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2023.1.0a17

Reproduction steps: 1. Open the user’s attached project (“IAP Button Issue.zip“) 2. In Hierarchy select “IAP Button 1” GameObject un... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.