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Async/await makes the Editor hang indefinitely
How to reproduce: 1. Open the attached "Deadlock test" project 2. In the Project window, Right Click -> Create -> Bug -> Sample 3. C... Read more
[URP] Decal Projector projection edges are pixelated in the Game view
How to reproduce: 1. Open project "Decal Test.zip" 2. Open the "SampleScene" Scene 3. Open the Game window and observe the Decal Pro... Read more
Crash on physx::shdfnd::atomicIncrement when adjusting values on a chara...
Reproduction steps: 1. Open the attached project "CrashRepro" 2. Open “Assets/Data/Prefabs/SelfModel/PlayerCharacterWithAnimations... Read more
[iOS] Game view resolution is altered when changing between quality leve...
How to reproduce: 1. Build And Run the user’s attached “TestSplitView.zip” project on iPad with Split View support 2. Press the th... Read more
Crash when exiting the Play Mode and there's a script attached to a Game...
Reproduction steps: 1. Open the attached project 2. Enter the Play Mode 3. Exit the Play Mode 4. Observe the crash Expected result:... Read more
Flicker happens when virtual camera in timeline switches to another with...
Reproduction steps: 1. Open attached project "Camera_flashes.zip" and scene "Repro" 2. In Hierarchy window, select Test/timeline Gam... Read more
[Android] Time.deltaTime is not stable when Refresh Rate and target Fram...
Reproduction steps: 1. Open the user's attached "TestDeltaTime2_2017.zip" project 2. Build and Run for Android 3. Observe the Player... Read more
Crash on Player exit when UNITY_DISABLE_AUTOMATIC_SYSTEM_BOOTSTRAP is en...
How to reproduce: 1. Open the attached project "PPT.zip" 2. Build And Run the project 3. Exit the Player Reproducible with: 20... Read more
ARCameraBackground is not visible when using the Deferred Rendering Path
Reproduction steps: 1. Open the attached “PhoneState” project 2. Open the “Assets/Scenes/ForReport.unity” Scene 3. Enter the Play... Read more
Editor freezes or crashes when undoing actions made with "Edit Splines" ...
How to reproduce: 1. Open project "BugSpriteShapeUndoFromPrefab.zip" 2. In the Hierarchy window select "Closed Sprite Shape (2)" Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11