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[Android][Input][Text] TextField.touchScreenKeyboard sometimes loses input
Steps to reproduce: 1. Open the “AndroidFocus” project 2. Build And Run the project on the device 3. Press the Populate Value button... Read more
Text font doesn’t change in Play Mode when using GUI.skin.font
How to reproduce: 1. Open the attached “fonts.zip” project 2. Open “SampleScene” Scene (Assets > Scenes) 3. Enter Play Mode 4. I... Read more
[Android] Graphics.CopyTexture unable to copy between ASTC6X6_SRGB Compr...
Reproduction steps: 1. Open the attached project in the Jira comments, "ASTC_copy copy" 2. Open the "Assets/Scenes/SampleScene" sc... Read more
Custom Shadows stay soft when the "Soft Shadows" option is disabled in t...
How to reproduce: 1. Open the “IN_70220” project 2. Open the “AdditionalLightsDemoScene” 3. In the Project window search for the ... Read more
Memory is leaking when toggling a GameObject with a Light Component and ...
How to reproduce: 1. Open the “GraphicsTempJobLeak“ project 2. Open the “Main” scene 3. Make sure that the Scene view window is o... Read more
[Android] Directional Lightmaps break the default surface shaders when u...
Reproduction steps: 1. Open the attached project “LightProject” 2. Build And Run on Android 3. Observe the “Plane” GameObject ... Read more
The Mouse click Action Phase is set to "Canceled" when the Cursor is loc...
How to reproduce 1. Open the “WebGLPhaseBug.zip“ project 2. Go to “Build Settings…” in the “File” tools 3. Enable the “Developmen... Read more
TwoPaneSplitView has zero height
*Steps to reproduce:* 1. Download package [https://github.cds.internal.unity3d.com/unity/unity-explorer-tool] 2. Install it in... Read more
OnEnable is called twice when creating a custom Inspector for ITimelineC...
How to reproduce: 1. Open the attached project "InspectorSample.zip" 2. Open Assets/Sample/New Timeline.playable 3. Hide the Insp... Read more
Button triggers another Button when multiple displays are used
How to reproduce: 1. Open the “bug-uitoolkit-multidisplay“ project 2. Make sure you have at least an additional display connected ... Read more
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