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Fixed

Fixed in 2023.3.0b8

Votes

0

Found in

2023.3.0a9

Issue ID

UUM-65852

Regression

No

[Android] Graphics.CopyTexture unable to copy between ASTC6X6_SRGB Compressed Format and R8G8B8A8_UNorm

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Reproduction steps:
1. Open the attached project in the Jira comments, "ASTC_copy copy"
2. Open the "Assets/Scenes/SampleScene" scene
3. Enter Play mode
4. Observe the quad GameObject

Expected result: No console error about data size mismatch, blue quad
Actual result: Console errors, red quad

Reproducible with: 2023.3.0a9

Reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00591 - Samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
VLNQA00132 - Xiaomi Mi 5s (MI 5s), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1

Reproducible on: Windows 11 23H2, Windows 10 (10.0.19045) 64bit (by user)
Not reproducible on: No other environment tested

Note that to succeed with a blue quad and no errors at all, it shouldn't be run on intel mac (doesn't support ASTC formats) or dx11/dx12 (doesn't support converting from ASTC formats). 

  1. Resolution Note (fix version 2023.3.0b8):

    Using Graphics.CopyTexture to copy the entirety of a texture was briefly more restrictive on allowed formats between source and destination than necessary in 2023.3, this now succeeds without error for compatible formats.

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