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Custom Shader Editor doesn't refresh when changed in the shader code
Description: Custom Shader Editor doesn't refresh when changed in the shader code. To reproduce: 1. Load shadertest project. 2. Op... Read more
[Regression] Profiler is not attached to standalone build after building...
Profiler is not attached to standalone build after building project with profiling in Standalone enabled Steps to repro: 1. Open U... Read more
FindGameObjectWithTag throws NullReferenceException in the Build mode
To reproduce: 1. Open attached project; 2. Run the project in the Play Mode; 3. Build and run the project on PC, Mac & Standalone pl... Read more
Crash when creating an animation for UI elements
Steps to reproduce : - create a button - under Transition select Animation - press Auto Generate Animation - select the button and ... Read more
The unity define that is used to mark Daydream support is incorrectly de...
The build define that we created in 5.4 was originally UNITY_DAYDREAM. We changed that to UNITY_HAS_GOOGLEVR in 5.4 but that change ... Read more
AssetPreview dissapears after clearing cache when using RenderStaticPreview
Steps to reproduce: 1. Download and open the attached project 2. Go to Assets/Prefabs/AnotherCustomObjectContainer/AnotherCustomObje... Read more
There is a Deadlock issue when quitting that app where the app may still...
Pressing the "X" button or Back button should take the user to the OS Launcher screen and not Daydream Home immediately. The applica... Read more
Unity Android Gradle build/export causes errors with Daydream projects.
Unable to use gradle build when targeting a Daydream project. Exporting to gradle and importing to AS gives compilation errors. Buil... Read more
[GVR] Crash when enabling or disabling VR mode
How we can reproduce it using the example you attached 1) Download the attached project 2) Deploy to Pixel phone using Daydream SDK ... Read more
Particles are not modfied in Standard Assets package by changing their p...
To Reproduce: 1. Open Unity, make a new project and go to the Asset Store 2. Download and import Standard Assets (made for Unity 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorGUILayout.LabelField displays black text when the "EditorStyles.whiteBoldLabel" parameter is passed in
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.