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[Mac] Download assistant shows incorrect size of installer file
Mac-specific case. To repro: 1. Run DA. 2. Select Editor and several components. 3. Editor is downloaded fine. Actual behaviour... Read more
[Trails] Trails glitch when attached to particles created via script cal...
Repro steps: 1. Open Scene1 from attached project. 2. Press play. 3. Observe trail behavior. 4. Disable script attached to the part... Read more
Custom input stops working in Unity 5.5 when Cursor lock state is set to...
Custom input module stops working in Unity 5.5 when Cursor lock state is set to locked. To reproduce: 1. Open example in Unity 5.4... Read more
Building for WebGL with wasm enabled fails
To reproduce: 1. Create new project 2. Switch platform to WebGL 3. Enable WebAssembly in Player Settings 4. Build Actual: build fai... Read more
Crash in ::ProduceObjectInternal() when getting asset bundle via UnityWe...
Steps to reproduce: 1. Open the project 2. Build to iOS 3. Open the app on iPhone (make sure there's a working internet connection) ... Read more
UNetWeaver error after upgrading project from 5.4 to 5.5/5.6
To reproduce: 1. Open attached project 2. Observe UNetWeaver error in console: UNetWeaver error: Exception :System.MissingMethodEx... Read more
Automatic Texture format does not change when changing compression setti...
Steps to reproduce: 1. Open the attached project 2. Click on "particle_floaties.png" texture inside the assets folder 3. In Inspecto... Read more
Turning on screen sharing and opening game from background results in bl...
Reproduction steps: 1) Open user's attached project 2) Build and run it on a device which can share screen with other devices 3) Pre... Read more
Method which draws GL primitives called from Coroutine draws them darker...
Steps to reproduce: 1. Download repro.zip and open "new" scene 2. Start game and change Canvas render mode from Overlay to Camera 3.... Read more
[5.6] Dragging a ScriptableObject crashes the editor
In 5.6/trunk, dragging a ScriptableObject asset somewhere in the editor (over hierarchy, or over inspector etc.) crashes the editor.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object