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Importing project to 5.5 version makes mcdroid prefab corrupted
Steps to reproduce: 1. Open the attached project and download the attached packages 2. Open '_test CREATURES' scene 3. Import the a... Read more
[Android] UI buttons are sliced on VideoCore GPU device
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device Note: UI button looks like c... Read more
[Android]Unity throws a build time dex exception
STR: 1. Open attached project 2. Build for android -"Unable to convert classes into dex format" error appears Expected result: Unit... Read more
[Android] Identification and Configuration settings disappear after Bund...
Reproduction gif: 1. Create new project using 5.6a5 2. Open Other Settings and see that Android settings are in place 3. Build apk w... Read more
Loss of serialized data when changing any script
To reproduce: 1. Open Unity and Import the package 2. Choose "Tools->Test->test" from top menu bar 3. Click "Save as" button on Test... Read more
When CrossFade is piled up in CrossFade, the first CrossFade processing ...
Steps to reproduce: 1. Open the scene and enter play mode 2. In the input field enter the duration "0.2" and hit apply 3. Observe ho... Read more
[MetalEditor] Disappearing UI on scene and object creation / deselection
Reproduction steps: 1. Create a new Unity project. 2. Select Metal graphics API. 3. Right click the Hierarchy window and select "3D ... Read more
[MetalEditor] Some of sprites from sliced sprite sheet doesn't show a pr...
Steps to reproduce: 1. Open attached project with 5.6 latest 2. Make sure editor is running with Metal API 3. There are three slice... Read more
[particles] Simulate does not work with SubEmitters.
1) Open attached scene 'bug' 2) Select one of the particle systems and enter 10 into Playback time. Notice red and green particles e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected