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Adding 15-16 accounts in Play Mode Controls > Test Account Data list spa...
Steps to reproduce:1. Create new Unity project2. Install Platform Toolkit package via Package Manager window3. Open Play Mode Contro... Read more
VFX Marquee selection does match the visual indicator
Steps to reproduce: Open the attached project Open the Test vfx asset In the Graph Editor, hold shift to create a selection marquee ... Read more
Selecting no image for Account Picture in Play Mode Controls window thro...
Steps to reproduce:1. Create new Unity project2. Install Platform Toolkit package via Package Manager window3. Open Play Mode Contro... Read more
Collapsed Shader Graph Nodes expand when copied and pasted in the Shader...
Steps to reproduce: Create a new project using Universal 3D template Create any Shader Graph and open it Right-click in the ShaderGr... Read more
“FMOD failed to set the software format to the custom sample rate…” warn...
Reproduction steps:1. Create a new project2. Edit > Project Settings… > Audio3. Enter a value smaller than “8000” in System Sa... Read more
Search results flicker and shift when creating GameObjects or Assets fro...
Steps to reproduce: Create a new project using Universal 3D template Open the Global Search window (Ctrl+K) Dock the Global Search w... Read more
GameObjects made using "GameObject.CreatePrimitive" appear pink in the P...
How to reproduce:1. Open the attached project “IN-136043”2. Build and run the project3. Observe the Player Actual result: The lower ... Read more
Gamepad input does not work in a Web build when Native C/C++ Multithread...
How to reproduce:1. Open the attached project “IN-136259”2. Build and run the project for Web3. Move the left stick or press the sou... Read more
VFX Template sorting by modification or last used date is not consistent...
Steps to reproduce: Open the attached project In the Project window, Right-click and select the option to create a new Visual Effect... Read more
Crash on SoundChannelInstance::setDelay when loading an AssetBundle cont...
Reproduction steps:1. Open the attached “IN-136075” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS