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Long strings are not truncated in the Assistant search results list
Create a Unity project Click the "AI" button Click "Agree and install Unity AI" Wait until the installation is complete Go to the "P... Read more
Selected achievements are not visible when the account is selected
How to reproduce:1. Create a new Unity project and install the "Platform Toolkit" package2. Go to Window -> Platform Toolkit ->... Read more
Long asset names cause overlap with the “Find” function in search result...
Create a Unity project Click the "AI" button Click "Agree and install Unity AI" Wait until the installation is complete Go to the "P... Read more
Editor Role does not sync with the MPPM Play Mode Scenario Role when ent...
How to reproduce:1. Open the “IN-136243“ project2. Open the “SampleScene“ scene3. Select the "Client" Play mode scenario from the Pl... Read more
Editor crashes after entering long Asset name and pressing "Force Quit" ...
Reproduction steps:1. Create a new project2. Create any Asset (e.g. Create > Material)3. Enter long Asset name4. Press Enter Actu... Read more
"Position as UV1" Component helpbox Reference link leads to a missing Do...
Steps to reproduce: Create a new project using Universal 3D template In the Hierarchy, create an empty GameObject In the Inspector, ... Read more
Scaler Profile new element has a “Properties” button in the context menu...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
The Build Profiles Window scrolls up when toggling the "Enable Adaptive ...
Steps to reproduce: Create and open a new URP 3D Project Navigate to File > Build Profiles Click the "Add Build Profile" buttons ... Read more
“Invalid AABB aabb” errors are spammed when “Infinity” value is entered ...
Reproduction steps:1. Create a new project2. Create any 3D GameObject (e.g. GameObject > 3D Object > Cube)3. Select newly crea... Read more
Pressing “+” in Style Sheet Selection Asset’s Imports list does nothing ...
Steps to reproduce:1. Create new Unity project2. In Project window create Style Sheet Selection Asset (right-click in Project window... Read more
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Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
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