Search Issue Tracker
Active
Votes
0
Found in
2.0.0-pre.1
Issue ID
UUM-136429
Regression
No
Long strings are not truncated in the Assistant search results list
- Create a Unity project
- Click the "AI" button
- Click "Agree and install Unity AI"
- Wait until the installation is complete
- Go to the "Project" window
- Select any asset and rename it to a longer name
- Open the Assistant window
- Click "+" in the "Build with Unity" section
- Type some string into the search field that your renamed asset would be displayed in the results list
- Observe the result
Actual results: Long title is not truncated and is cut off
Expected results: Long title should be truncated with "..."
Reproducible with versions: 2.0.0-pre.1(6000.4.0b11, 6000.5.0a8)
Tested on (OS): macOS - Tahoe 26.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment