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WebGPU fails with URP fullscreen render feature that writes to depth
Steps to reproduce: Open Fantasy Kingdom Make sure STP is not used in the URP renderer settings Build and Run Actual results: An err... Read more
WebGPU error with Fantasy Kingdom and GPU Resident Drawer
Steps to reproduce: Open Fantasy Kingdom Make sure STP is turned off in the URP renderer settings Set web player to WebGPU and build... Read more
Invalid Clip Method
Steps to reproduce: Create a hierarchy of two VisualElements (1 parent and 1 child) Set overflow hidden on the parent. On the next f... Read more
CJK text goes outside of the bounds of a Label in UI Builder when Wrappi...
How to reproduce:1. Open the attached project “IN-135659”2. In the Project window, open the “Assets/OverflowText” asset3. In the UI ... Read more
Build Steps are not visible in Project Auditor when generating a Build A...
How to reproduce:1. Open the attached “IN-135883“ project2. Open the “Scene“ scene3. Build and Run the Player4. In the Editor, open ... Read more
GrabPass does not correctly set the rect size when set up with a camera....
How to reproduce:1. Extract and open the attached “IN-135670.zip“ project2. Open the Assets/Scenes/SampleScene.unity scene3. Right-c... Read more
An ArgumentException error is thrown on SubScene import when EntityScene...
How to reproduce:1. Open the attached project “IN-133217“2. Open the “SampleScene”3. Observe the Console Actual result: An error is ... Read more
Gaps between borders appear in a ScrollView when a Filter is applied
How to reproduce:1. Open the attached project “IN-135270”2. In the Project window, open the “Assets/Scrollview” asset3. In the UI Bu... Read more
The name of custom VisualElements is not shown in UI Builder when UxmlFa...
How to reproduce:1. Open the attached project “IN-135458”2. In the Project window, open the “Assets/UI Toolkit/UIDoc” asset3. In the... Read more
UI Toolkit Renders Visual Element white when the overflow property is se...
How to reproduce:1. Open the attached “Blur Bug” project2. Navigate to the Assets folder3. Open the “NewUXMLTemplate.uxml” file4. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS