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Project Settings Search Highlights misaligned when using Bitmap Text Ren...
Steps to reproduce: Open any Project Open up the Preferences Window's General Tab Set "Editor Default Text Rendering Mode" to "Bitma... Read more
Crash on Transform::RebuildTransformHierarchy when saving Scene after ex...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/EngravingAnimation.unity” Scene3. Enter the Pla... Read more
"InvalidOperationException" and "NullReferenceException" Errors are thro...
Steps to reproduce: Create a new project using Universal 2D template In the Hierarchy, create a Sprite (e.g. 2D Object > Sprites ... Read more
Crash on GetGeometryHolderFromCollider when trying to inspect the "targe...
How to reproduce:1. Extract and open the attached “IN-132815.zip“ project2. Open the Assets/Scene/SampleScene.unity scene3. Open the... Read more
The default "InputSystem_Actions" asset is corrupting the Input Actions ...
How to reproduce: Create a new URP project Open the “InputSystem_Actions“ default Input Actions Asset (to have the window open after... Read more
Player crash when switching focus in Exclusive Fullscreen mode with Dire...
How to reproduce:1. Open the attached “IN-133418.zip” project2. Ensure Fullscreen mode is set as “Exclusive Fullscreen” in Player se... Read more
"Custorm" typo is written in Asepct Ratio Dropdown when a custom value i...
How to reproduce: Create and open a new project Create and open a new UI Document in the Project tab Drag a Visual Element into the ... Read more
[macOS] Keyboard input gets cached when application resumes active
Steps to reproduce: Move application to background; Press a key and hold; Move application to foreground, get focus; Release the key... Read more
Variant Family window UI issues when Prefab title is long
Reproduction steps:1. Create a new project2. Create a Prefab by dragging a GameObject to Project window3. Drag the same GameObject t... Read more
Editor still closes when Input System 'Input Action Asset has been modif...
How to reproduce:1. Create and open a new UPR project2. Open the "InputSystem_Actions" asset in the Input Actions Editor window3. Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS