Search Issue Tracker
Duplicate
Duplicate in 6000.5.X
Votes
0
Found in
6000.3.8f1
6000.4.0b8
6000.5.0a7
Issue ID
UUM-134740
Regression
Yes
Crash on GetGeometryHolderFromCollider when trying to inspect the "targetCollider" variable in any IDE Debugger
How to reproduce:
1. Extract and open the attached “IN-132815.zip“ project
2. Open the Assets/Scene/SampleScene.unity scene
3. Open the Project’s solution in Rider
4. In Rider Navigate to the Assets folder
5. Open the “Example.cs” Script
6. Click on the “Unity” logo looking icon and select “Attach to Unity Editor“
7. Create a breakpoint at line 15: “if (targetCollider != null“
8. Navigate back to the Unity Editor
9. Enter Play mode and wait for the breakpoint to activate
10. Once the focus switches back to Rider, try to expand and otherwise inspect the “targetCollider” variable
11. Observe the crash
Reproducible with: 6000.3.0a1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Not reproducible with: 6000.0.68f1, 6000.2.0b2
Reproducible on: Ubuntu 22.04, macOS 26.2 (M1 Silicon), Windows 11
Notes:
- This only happens with spawned GameObjects
- The crash also occurs when using Visual Studio 2022
First few lines of stacktrace:
0x00007FFF22029966 (Unity) Physics::PhysxCompatibility::GetGeometryHolderFromCollider
0x00007FFF21442BB5 (Unity) PhysXGeometryHolderExtension_CUSTOM_GetGeometryHolder
0x000002412A95DCF8 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.LowLevelPhysics.PhysXGeometryHolderExtension:GetGeometryHolder_Injected (intptr,UnityEngine.LowLevelPhysics.GeometryHolder&)
0x000002412A95DB13 (Mono JIT Code) UnityEngine.LowLevelPhysics.PhysXGeometryHolderExtension:GetGeometryHolder (UnityEngine.Collider)
0x000002412A95D48B (Mono JIT Code) UnityEngine.Collider:get_GeometryHolder ()
-
Resolution Note:
Hello! this case is a duplicate of another case we've recently handled.
see the following: https://issuetracker.unity3d.com/issues/crash-on-physicscommands-physx-getshapegeometryholder-when-calling-a-method-on-a-disabled-objectCheers,
AlexRvn. -
Resolution Note (6000.5.X):
Hello! this case is a duplicate of another case we've recently handled.
see the following: https://issuetracker.unity3d.com/issues/crash-on-physicscommands-physx-getshapegeometryholder-when-calling-a-method-on-a-disabled-objectCheers,
AlexRvn.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
This is a duplicate of issue #UUM-134161