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Specular lighting visible in a camera with Path Tracing when Preserve sp...
How to reproduce:1. Open the attached "IN-133557_PathTracingTransparencyIssue.zip" project2. Open the "OutdoorsScene"3. Focus Game v... Read more
[UI Toolkit] Backspace tries to delete the character to the left of the ...
How to reproduce:1. Create a new Unity project2. In the Assets folder, create a new UI Document3. Open it in UI Builder4. In the UI ... Read more
Graph settings do not align with the window title
Steps to reproduce: Create a Unity project Go to "Unity -> Settings" Select "Graph" Observe how window data is displayed Actual r... Read more
Shader errors are thrown after switching the Platform in Universal 3D te...
Reproduction steps:1. Create a new Universal 3D template project2. Select any of the Platforms in Build Profiles window (File > B... Read more
No audio is played when TimelinePlayable has one output
How to reproduce:1. Open the attached “IN-134476_AudioBug” project2. Open the “SampleScene”3. Make sure your speakers/headphones are... Read more
Scene and Sprite Editor views break when an edge is deleted in an attemp...
How to reproduce: Open the “SkinningEditorBreaks.zip“ project Open “Assets\Leg_test.png“ in Sprite Editor In Sprite Editor, switch t... Read more
Editor hangs when painting Details containing 2D Mesh on Terrain
How to reproduce:1. Open the attached “IN-134106“ project2. Open the “OutdoorsScene“ scene3. In the Hierarchy, select the “Terrain“ ... Read more
No audio is played when Playbable Mixer is changed at runtime
How to reproduce:1. Open the attached “IN-134474_AudioBug” project2. Open the “SampleScene”3. Enter Play mode4. Notice audio is play... Read more
"WebAssembly Language Features" Header in the Player Settings has a smal...
How to reproduce:1. Create a new Unity project2. In the Build Settings, switch to the "Web" Platform3. Go to Edit -> Project Sett... Read more
A frame spike occurs when Physics Simulation Mode is switched from Scrip...
How to reproduce:1. Open the attached project "IN-133997"2. Open the “Assets/PxTest/PxTest” Scene3. Open the Profiler window4. Enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS