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“Inspector - Unsaved Changes Detected” pop-up window appears when clicki...
Reproduction steps:1. Create a new project2. Create any Shader Graph (Create > Shader Graph)3. Select newly created Asset and mak... Read more
"Create New Shader Graph Asset" window loses template details when categ...
Create a new Unity project Open the "Create new Shader Graph Asset" window (Project window > right click > Create > Shader ... Read more
[HDRP] Decal Projector and Local Volumetric Fog are missing their icon g...
Steps to reproduce: Open any HDRP project Create Decal projector or Local volumetric fog Unselect them in scene view Actual results:... Read more
Tile Palette dropdown menu doesn’t truncate longer Tilemap names in Tile...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. In Hierarchy window create a Tilemap and name it “Testi... Read more
Low resolution icons in Tiling Rules
How to reproduce:1. Create a new 2D Unity project2. In the Project window, right-click -> Create -> 2D -> Tiles -> Rule ... Read more
"Export Animation Assets" pop-up buttons font is too big
How to reproduce:1. Create a new 2D Unity project and import the attached "test.aseprite" file2. Select the imported Asset in the Pr... Read more
"Pivot Alignment" changes can't be reverted
How to reproduce:1. Create a new 2D Unity project and import the attached "test.aseprite" file2. Select the imported Asset in the Pr... Read more
Extending Rule Tile grid by adding rule arrows breaks Inspector UI
Steps to reproduce:1. Create a new Unity project using Universal 2D Template2. In the Project window create a Rule tile (Create >... Read more
[iOS] Error “Execution of the command buffer was aborted due to an error...
How to reproduce:1. Open the attached “IN-128227” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
"Sub Scene" documentation link is missing
How to reproduce:1. Create a new Unity project2. Go to Window -> Package Management -> Package Manager -> Unity Registry -&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS