Search Issue Tracker
Fixed
Fixed in 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Votes
0
Found in
6000.0.66f1
6000.3.5f1
6000.4.0b5
6000.5.0a5
Issue ID
UUM-132825
Regression
No
Tile Palette dropdown menu doesn’t truncate longer Tilemap names in Tile Palette window
Steps to reproduce:
1. Create new Unity project using Universal 2D Template
2. In Hierarchy window create a Tilemap and name it “TestingTilemapLongerNaming123”
3. Open Tile Palette window (Window > 2D > Tile Palette)
4. Observe the Tile naming in the drop-down button and menu
Actual results: Longer Tilemap names are not truncated in Tile Palette window dropdown
Expected results: Longer Tilemap names are truncated in Tile Palette window dropdown
Reproducible with versions: 6000.0.66f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5
Tested on (OS): Windows 11, macOS Silicon Tahoe 26.2 (M1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.4.0b9):
Fixed in 6000.4.0b9
Resolution Note (fix version 6000.3.9f1):
Fixed in 6000.3.9f1