Search Issue Tracker
Fixed in 6000.5.0a8
Fixed in 6000.6.0a1
Votes
0
Found in
6000.5.0a5
6000.6.0a1
Issue ID
UUM-132802
Regression
No
"Create New Shader Graph Asset" window loses template details when category is collapsed
- Create a new Unity project
- Open the "Create new Shader Graph Asset" window (Project window > right click > Create > Shader Graph > From Template...)
- Select any template from any category
- Verify that the template title and description are displayed in the template details section
- Leave the template as it was selected
- Collapse the category
- Observe the result
Actual results: Details section is empty. User loses info about the selected template
Expected results: When a template remains selected, the details section continues to be displayed, showing the corresponding template information. The details remain visible without disappearing, allowing the user to easily recall, verify, and confirm the current template selection.
Reproducible with versions: 6000.5.0a5
Can’t test with versions: 6000.0.64f1, 6000.3.3f1, 6000.4.0b4 as search functionality is not available in these streams.
Tested on (OS): macOS - Tahoe 26.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 6000.5.0a8):
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.5.0a8