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HelpBox visuals in the "Tilemap" component are not aligned with the late...
Steps to reproduce: Create a project using the Universal 2D template Select "Main Camera" in the "Hierarchy" Click "Add Component" i... Read more
Android submodules are not selected in Unity Hub when trying to install ...
Steps to reproduce:1. Make sure that Android module is not installed in Unity Hub2. Create new Unity project3. Go to Build Profiles ... Read more
Search window UI elements overlap when resized and when viewing saved re...
Steps to reproduce:1. Create new Unity project2. Open Search window3. Resize it to become smaller4. Toggle Saves Searches Panel5. In... Read more
“InvalidOperationException” errors are spammed in the Console when enter...
Steps to reproduce:1. Create new Unity project2. In Hierarchy create “Button - TextMeshPro” GO3. In TMP Importer window select “Impo... Read more
[macOS] Shader Graph Search window is not rendered fully and throws a Nu...
Steps to reproduce: Open the attached project Open the testGraph shadergraph asset Right-click and select the Create Node option Wai... Read more
Some search filter icons are pixelated in Hierarchy V2
Reproduction steps:1. Create a new project2. Make sure Use new Hierarchy window is enabled in Unity > Settings…3. Click on Hierar... Read more
UI Builder loses all progress or the .uxml file corrupts when entering a...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Assets > Create > UI Toolkit > UI Docume... Read more
Hierarchy V2 search filters go outside search field bounds and their ico...
Reproduction steps:1. Create a new project2. Make sure Use new Hierarchy window is enabled in Unity > Settings…3. Click on Hierar... Read more
ShaderGraph “Create Node” menu’s Search icon has a dropdown icon but is ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Lit Shader Graph (Assets > Create >... Read more
ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely vi...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Lit Shader Graph (Assets > Create >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS