Search Issue Tracker
Fixed in 3.16.0-beta.1
Votes
0
Found in [Package]
3.15.3
Issue ID
HUBX-1597
Regression
Yes
Android submodules are not selected in Unity Hub when trying to install the Android module via Editor
Steps to reproduce:
1. Make sure that Android module is not installed in Unity Hub
2. Create new Unity project
3. Go to Build Profiles window
4. From Platforms list select Android Platform and press “Install with Unity Hub” button
5. Observe “Add modules” window when Unity Hub opens
Actual results: Android Module and its submodules are selected in Unity Hub
Expected results: Only Android Module is selected in Unity Hub
Reproducible with versions: 3.15.3
Tested on (OS): macOS Tahoe 26.1 (M1), Windows 11, Ubuntu 24.04
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
The issue was fixed