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[Hierarchy V2] Dragging any scene in the Hierarchy window to the bottom,...
Steps to reproduce: Create a new project In Project window create multiple scenes Drag all the scene to the Hierarchy window Drag an... Read more
Errors are spawned when unloading the scene
How to reproduce:1. Create a new URP project and import the attached "ffd.unity" scene2. Open any scene and drag the imported scene ... Read more
Corrupted mipmaps are generated when using EditorUtility.CompressTexture...
How to reproduce:1. Open the attached “IN-126492” project2. Open the “SampleScene”3. In the toolbar, navigate to Tools > Compress... Read more
Text "Outline Width" and Bold "Front Style" are not shown in the Text Pr...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Assets > Create > UI Toolkit > UI Docume... Read more
Dash pattern SVG results in errors when any dash stroke argument is 0
How to reproduce: Create and open a new project Import into the project the “DashedBug.svg“ file Observe the Console Actual result: ... Read more
Reflection probe not applied when viewing objects up close at certain an...
Reproduction steps:1. Open the attached "IN-124344_REPRO" project2. Open the “Assets/Scenes/SampleScene.unity”3. Observe the Scene v... Read more
No character limit when creating a new Scene with excessively long name,...
Steps to reproduce:1. Create new Unity project2. In Project window create a new Scene3. Give the Scene Asset a long name (TestingTes... Read more
Unable to delete multiple selected Scenes from Hierarchy window
Steps to reproduce:1. Create a new Unity project2. In Hierarchy window right-click on “SampleScene”3. From the menu select “Add New ... Read more
URP Decal Projector flickers/glitches when added to Cube or Quad GameObj...
Steps to reproduce: Create a new Unity project using a 3D Universal Template From the Project window, select the "PC_Renderer" From ... Read more
Open Reference for Filter Function Definition redirects to a missing doc...
Steps to reproduce: Open the attached project Select the New Filter Function Definition asset In the Inspector window, press the Ope... Read more
All about bugs
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Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS