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[FrameDebugger] Resizing FrameDebugger while it’s enabled, randomly jump...
Steps to reproduce: Download attached project and open in Unity. Open SampleScene. Open FrameDebugger >> Window >> Analy... Read more
Timeline track length numbers are cutoff when the duration is shown as T...
How to reproduce:1. Create a new Unity project2. Go to Window -> Sequencing -> Timeline3. Select any GameObject and create a P... Read more
[Embedded Linux] Crash on Application Launch with Vulkan
Steps to reproduce: Create new project Disable "Auto Graphics API" in "Player Settings/Other Settings" Set Vulkan as only Graphics A... Read more
HelpBox visuals in the “Memory Settings” window are not aligned with th...
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Memory Settings" item Observe the help box UI... Read more
Bug Reporter crashes when Exporting Offline Report into a Unity Project ...
Steps to reproduce: Open the Bug Reporter in Offline Mode Pass Validation so the form allows Export Export the Offline Bug Report in... Read more
Bug Reports are still sent when cancelling in the Upload stage of Form S...
Steps to reproduce: Open the Bug Reporter Pass Validation in all fields so submitting is possible Submit the Report and wait for it ... Read more
Some text in the Bug Reporter can be semi selected and copied
Steps to reproduce: Open the Bug Reporter Try imitating text selection for the Search Results at the top of the form Use your copy s... Read more
Untitled scene title does not have scene icon at the top of the editor
Steps to reproduce: Create a new project In the Hierarchy window right-click on existing scene In the dropdown menu press Add New Sc... Read more
Creating a new scene in the hierarchy window it becomes the active scene
Steps to reproduce: Create a new project In the Hierarchy window right-click on existing scene In the dropdown menu press Add New Sc... Read more
Scene is marked dirty when the last GameObject in the Hierarchy is dragg...
Steps to reproduce: Create a new Unity project using the Universal 3D template Save the Scene Click and drag the last GameObject a l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS