Search Issue Tracker
In Progress
In Progress in 6000.6.X
Votes
0
Found in
6000.0.64f1
6000.2.15f1
6000.3.1f1
6000.4.0b1
6000.5.0a3
6000.6.0a1
Issue ID
UUM-129564
Regression
No
Timeline track length numbers are cutoff when the duration is shown as Timecodes
How to reproduce:
1. Create a new Unity project
2. Go to Window -> Sequencing -> Timeline
3. Select any GameObject and create a Playable
4. Add a few Tracks
5. In the Timeline tab settings, set the view to "Timecode"
6. Observe the numbers
Expected results: All numbers fit correctly
Actual results: Some numbers are cut off
Reproducible with: 6000.0.64f1, 6000.2.15f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment