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Matrices passed to shader corrupt
Steps to reproduce : - import the project attached- open the scene- press play and notice the corrupted the tree *Note:Only occurs o... Read more
OnPreRender & OnPostRender are reversed
Steps to reproduce : - import the project attached- open the test scene- press play and notice the red light is used- open the proje... Read more
Clipping on the local axis when using GUIUtility.RotateAroundPivot to in...
Steps to reproduce : - import the project attached- open the "TileMap" scene- select the TileMap game object in the Hierarchy- click... Read more
Crash when modifying blendshape weights
Steps to reproduce : - import the FBX attached- add it to an empty scene- select the head in the Hierarchy and expand the blendshape... Read more
Generated AOT code is wrong when building for iOS on Windows
To reproduce:1. Create a new project2. Attach a script that debugs System.TimeSpan.MinValue.TotalSeconds or System.DateTime.Now.Tick... Read more
Mesh disappears from prefab after using Graphics.DrawMesh
To reproduce:1. Open attached project2. Open scene01. It contains a script on the main camera, that has a Graphics.DrawMesh call set... Read more
User should not be able to select "Delete" when the delete option is not...
It should not be an option to select "Delete" when delete feature is not supported. If user by mistake has created a bunch of sliced... Read more
If Sprite window is open, user expects to move the window
If Sprite window is open, user expects to move the window around, when editing/trimming the sprite. But the small Sprite window is s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS