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FPS drop when built for iPhone 4S
To reproduce:1. Open the attached project (or any project that shows fps) with Unity 4.22. Build and run it for iPhone 4S3. See that... Read more
Sprite packer causes a crash due to out of memory exception
To reproduce:1. Open attached project2. Enable sprite packer3. Try to pack spritesExpected result: Sprites pack properlyActual resul... Read more
Cursor.SetCursor does not hide system cursor
Setting soft cursor via Cursor.SetCursor() will make soft cursor visible, but the native system cursor will remain visible too. Work... Read more
Android application crashes when renderer of the GameObject is disabled ...
This is only reproducible when the Development Build option in the build settings is disabled. Reproduced on:Samsung Galaxy S III (G... Read more
[Graphics] Particle system stops rendering once the main particle object...
To reproduce:1. Create a new project2. Import attached leaves.unitypackage3. Add leaves prefab into the scene4. Move aroundExpected ... Read more
Script Reference displays JS examples when C# is selected
http://docs.unity3d.com/Documentation/ScriptReference/GL.html displays JS code examples even when Boo or C# is selected. It should s... Read more
Crash due to invalid TransformInfo
Steps to reproduce : - import the project attached in the user's last reply- open the "test" scene and press play- look straight up-... Read more
Incorrect rotation drive mode X&YZ parse
To reproduce:1. Attach a configurable joint component to any game object2. Click on a "Rotation Drive Mode" setting to expand the dr... Read more
[MeshRenderer] Transparent line get's rendered
To reproduce:1. Open attached project2. Open game.unity scene3. Look aroundExpected result: Everything renders correctlyActual resul... Read more
Animation window does not allow adding curves of bool mecanim parameters
1) Open attached project/scene2) Look at 'Subcontroller' in the Animator Controller window and observe the parameters3) Select 'Cont... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS