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Exceptions thrown in EditorWindow.OnGUI() method prevent EditorWindow fr...
Steps to reproduce:1. Create a project which has a custom EditorWindow2. Custom Editor Window should have a way to throw an exceptio... Read more
Disabling then enabling game object while Animator is active causes join...
To reproduce:1) Open the attached project and open 'JointTest' scene2) Run the scene, you will see that script disables and then ena... Read more
"Export Package" on prefab suggests to export all scripts instead of att...
How to reproduce with new project:1) Create a new project2) There create new prefab, empty game object and 2 empty scripts (js or C#... Read more
Editor shows misleading information window while attaching script to gam...
User has a script called differently from class name. Trying to attach this script, editor should pop the message window about misma... Read more
DrawGizmo.DrawGizmo only contains a javascript example
DrawGizmo.DrawGizmo only contains a javascript exampleLink: http://docs.unity3d.com/Documentation/ScriptReference/DrawGizmo-ctor.html Read more
Object behave in an incorrect way when intersecting with a collider
Steps to reproduce : - import the project attached- open the scene "sc1" and press play- press "w" to jump and notice the behavior o... Read more
GetActiveTcpConnections() causes crash
To reproduce:1. Open "test projekt"2. Attach the "connectioninfo" script to the Main Camera3. Enter play mode4. Press the "Do it" bu... Read more
Crash when selecting a non-supported font in project
To reproduce:1. Open attached project - an error is thrown in the console:"The font Assets/Builtin skin/Sources/Arial Rounded Bold.t... Read more
Crash when using a system.net.networkInformation script
Steps to reproduce : - import the project attached- create a cube and attach the networking.cs script to it- press play and Unity wi... Read more
Crash when using GameObject.Destroy(destinationTexture)
Steps to reproduce : - import the project attached- open the scene "Main Menu"- press play and select New Game- press Create Server-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS