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Rotating video doesn't update video aspect ratio and position
To reproduce:1. Open attached project2. Build and run on BB3. Select video4. Play in any mode5. Rotate to other orientation6. Notice... Read more
simple WWW usage shows errors in console
-e: executing attached project throws several errors: count <= std::numeric_limits<UInt16>::max() count <= std::numeric_... Read more
no hits being registered for player in uberstrike
-e: no hits being registered for player in uberstrike -repro:--set channel to 4.5.0a2--start https://apps.facebook.com/uberstrike/--... Read more
[DirLm][DirLmSpec] Both directional lightmaps modes look strange with po...
Steps to reproduce : - import the project attached- open the scene- back the directional light maps and notice the result Read more
Unity crashes importing large assets from Houdini
Unity crashes importing attached Houdini file.Dividing geometry into multiple pieces and reducing number of polygons helps to workar... Read more
The 2D colliders don't respect the position of the gameobject they are ...
Steps to reproduce : - import the project attached- select the cube and notice the circle collider does not match the sphere positio... Read more
The 2Dcollider indicator disappears when removing Rigidbody2D
Steps to reproduce : - import the project attached- open the scene- select the sphere and notice the green circle indicating the col... Read more
Combining namespaces MBs with default params break
1) What happenedCombining namespaces MBs with default params break Having a default parameter value specified for a method in a mono... Read more
Line renderer cannot be moved in scene view
To reproduce:1) Create new empty Unity project2) Create empty Game Object3) Add line renderer component to it and try to move game o... Read more
Dual Display Mavericks: Popup disappears if on different screen than mai...
Mavericks and dual monitor setup required to repro. Doesn't happen on windowsSteps:1. Place main Unity window in one screen2. Move i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS