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0
votes
Duplicate
Jitter/Instability when using Shared Depth Buffer for HoloLens/
Forum post: https://forum.unity.com/threads/unity-2018-3-and-hololens-holograms-are-not-stable.647734/ Favro Card: https://favro.com... Read more
1
votes
Fixed
[XR][XR SDK][Oculus] In mirror view, Render viewport scale changes take...
When using XR SDK oculus 1.1.1 and higher changing the render viewport scale results in a single frame of the blit to mirror screen ... Read more
0
votes
Fixed
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