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Duplicate

Duplicate in 2018.4.X, 2019.2.X, 2019.3.X

Votes

0

Found in

2018.1

Issue ID

1186686

Regression

Yes

Jitter/Instability when using Shared Depth Buffer for HoloLens/

XR SDK

-

Forum post: https://forum.unity.com/threads/unity-2018-3-and-hololens-holograms-are-not-stable.647734/

Favro Card: https://favro.com/organization/c564ede4ed3337f7b17986b6/2cb994fca38e514c8629373e?card=Uni-98229

Since the introduction of 2018, there has existed a bit of instability in the rendering of Holograms on HL devices. The worse case was for v2 devices brought up by Microsoft early in 2019 development. The fix at the time was to strip out the second call to UpdateCurrentPrediction. This stabilized v2 rendering but did not fix the stability issue in v1.

  1. This is a duplicate of issue #1174865

    [HoloLens] Holograms are jittering since Unity 2018

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