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[XR] ParticleSystem.ScheduleGeometryJobs takes up to ~60% of time when u...
Reproduction steps: 1. Open the attached project ("Heat sources PoC.zip") 2. Open "Handheld Test" 3. Open Profiler window 4. Enter P... Read more
[VR][19.3] Editor crashes when entering play mode with Terrain
Steps to reproduce: 1. Create a new project 2. Add Terrain 3. Enable VR 4. Enter play mode Results: Editor Crashes Reproduced with... Read more
[WMR] Node Events are not registering
Node Events are not registering Steps to Repro: 1. Open attached project 2. Run Node Events Scene 3. Wear on WMR device Actual Re... Read more
[WMR] Recenter is not working on calling "InputTracking.Recenter" under ...
Recenter is not working on calling InputTracking.Recenter under update method Steps to Repro: 1. Open attached project 2. Open and... Read more
Analog input for OpenVR controllers doesn't go through for non-HTC manuf...
Tagged as Won't Fix because the underlying issue is a lack of data coming from SteamVR/OpenVR. This issue was found by a customer w... Read more
[XR] Modifying XRSettings.eyeTextureResolutionScale always fails
How To Reproduce: 1) Create a new project. 2) Enable XR with a Windows Standalone target. 3) Create a script to change XRSettings.ey... Read more
[Oculus Quest] Application crashes when Particle System is observed by c...
To reproduce: 1. Open attached project "VRParticleTest.zip" 2. Build for Android (with Oculus VR SDK enabled) 3. While in app, make ... Read more
[XR] CommandBuffer uses flipped projection matrix when XR is enabled
How to reproduce: 1. Open the user's project 2. Open "Scene" scene 3. Enter the Play Mode Expected Result: CommandBuffer uses the c... Read more
Shadows are flickering when Scene is offset from origin and Camera has a...
Reproduction steps: 1. Open the user's attached project "914797-ShadowsFlicker.zip" 2. In the Project window under the "Assets/Scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP