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[Android] App crashes when loading animated mesh data from asset bundle
Repro steps: 1. Open attached project 2. Windows -> Asset Management -> Addressables -> Groups, in the window choose Build -> New Bu... Read more
[Editor][VR] VR SDK's that have additional properties near their title a...
How to reproduce: 1. Open attached project 2. Go to XR Settings and add Oculus as SDK 3. Observe that SDK title is not rendered corr... Read more
[WMR] Node Events are not registering
Node Events are not registering Steps to Repro: 1. Open attached project 2. Run Node Events Scene 3. Wear on WMR device Actual Re... Read more
[WMR] Recenter is not working on calling "InputTracking.Recenter" under ...
Recenter is not working on calling InputTracking.Recenter under update method Steps to Repro: 1. Open attached project 2. Open and... Read more
Analog input for OpenVR controllers doesn't go through for non-HTC manuf...
Tagged as Won't Fix because the underlying issue is a lack of data coming from SteamVR/OpenVR. This issue was found by a customer w... Read more
[XR] Modifying XRSettings.eyeTextureResolutionScale always fails
How To Reproduce: 1) Create a new project. 2) Enable XR with a Windows Standalone target. 3) Create a script to change XRSettings.ey... Read more
[Oculus Quest] Application crashes when Particle System is observed by c...
To reproduce: 1. Open attached project "VRParticleTest.zip" 2. Build for Android (with Oculus VR SDK enabled) 3. While in app, make ... Read more
[Oculus] Editor crash on UnityEngine.SubsystemBindings.DestroySubsystem ...
Reproduction steps: 1. Open the attached user's project "VR Testing.zip" 2. Connect Quest 1/2 with Oculus Link 3. Enter and exit Pla... Read more
[XR] HMD view is flipped upside down in Build when using compute shader
Reproduction steps: 1. Open the user's attached "VR-CS-Bug.zip" project 2. Build and run the project Actual result: the view in HMD... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened