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Gizmos are not stereo / VR aware and squished and do not appear in the r...
How to reproduce:1. Create a new project using VR template2. Activate Gizmos in the Game view3. Enter Play mode4. Observe the Game v... Read more
[XR][Vulkan][URP] MSAA doesn't get applied on a Quest
Repro steps:1. Create a new URP project2. Switch platform to Android.3. Switch graphics API to Vulkan and add XR SDK4. Enable MSAA 4... Read more
[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...
How to reproduce:1. Open the user's project2. Enter the Play Mode3. Exit the Play Mode Expected result: Editor does not crashActual ... Read more
[WMR] Node Events are not registering
Node Events are not registering Steps to Repro:1. Open attached project2. Run Node Events Scene3. Wear on WMR device Actual Result:N... Read more
[WMR] Recenter is not working on calling "InputTracking.Recenter" under ...
Recenter is not working on calling InputTracking.Recenter under update method Steps to Repro:1. Open attached project2. Open and run... Read more
Analog input for OpenVR controllers doesn't go through for non-HTC manuf...
Tagged as Won't Fix because the underlying issue is a lack of data coming from SteamVR/OpenVR. This issue was found by a customer wh... Read more
[XR] Modifying XRSettings.eyeTextureResolutionScale always fails
How To Reproduce:1) Create a new project.2) Enable XR with a Windows Standalone target.3) Create a script to change XRSettings.eyeTe... Read more
[Oculus Quest] Application crashes when Particle System is observed by c...
To reproduce:1. Open attached project "VRParticleTest.zip"2. Build for Android (with Oculus VR SDK enabled)3. While in app, make sur... Read more
[AMD][XR] Eyes are swapped when SPI is used with AMD GPU Driver version ...
Steps to reproduce:1. Open the attached project2. Make sure either OculusXR or OpenXR is selected as the XR Plugin3. Make sure SPI i... Read more
[XR] OculusUsages indexTouch, thumbTouch, volumeDown, volumeUp always re...
Repro steps:1. Open attached project ("OculusUsagesReprop.zip")2. Build and Run on a Quest/Rift3. Touch the left trigger4. Touch the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class