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[XR][HDRP][Rift] Mirror mode is broken when HMD is not being worn
Mirror mode on the monitor is broken when a Standalone Windows player is running with the Oculus SDK while the Rift is not being wor... Read more
TrackedPoseDriver causes out of sync view with the HMD
Steps to reproduce: 1. Download and open the newest project(oc link) 2. Enter Playmode in VR 3. Move HMD around Expected results: ... Read more
[XR] Editor freezes when using ARCore instant preview on Mac
[XR] Editor freezes when using ARCore instant preview on Mac Steps to reproduce : 1) Open the attached project or download from h... Read more
[WindowsMR] Mixed Reality App hangs at launched when MR controller's tri...
Steps to reproduce: 1. Create a new empty project with a blank scene. 2. Switch platform to UWP and enable windows MR support in Pl... Read more
[OpenVR] Unneeded .dll created for Audio Spatializer when built for Stan...
Steps to reproduce: 1. Download latest attached project(oc link) 2. Build for Standalone 3. Go to the Plugins folder of the build E... Read more
[VR]Camera moves wrong compared to HMD motion
For a trunk changeset leading up to Unity 2018.3.0a1 I used the Editor to make the simple project (see attached). In Play mode with... Read more
[Windows Mixed Reality] Spatial Mapping is not rendered in "Simulate in ...
Spatial Mapping is not rendered in "Simulate in Editor" mode Pre Conditions: - Universal Windows Platform needs to be downloaded ... Read more
Framerate drops when disabling Oculus XR and re-enabling it
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode with Oculus connected 3. Press up and down arrows to... Read more
[XR] Occlusion occludes objects even when it doesn't need to in VR
Steps to reproduce: 1. Download and open the attached project 2. Enter Play Mode 3. Select Player (origin)(Clone) 4. On the Negate t... Read more
Default Vuforia's material names are wrapped and displayed in multiple l...
All the default material's names for Vuforia asset's predefined database are displayed in multiple lines under mesh renderer for Ima... Read more
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