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[WP8.1] Multitouch uses a lot of processing power
To reproduce: 1. Build and run attached project 2. Try to use multitouch 3. Notice that performance drops Reproducible: 5.5.0a2, ... Read more
[WSA][WP8.1]Data corruption in PlayerPrefs after updating app built wit...
Reproducible on WSA and WP8.1 platforms; PlayerPrefs get corrupted when project is updated from 5.0 to 5.1; To reproduce: 1. Open... Read more
[WP8.1] System.IO.File.Delete throws exception
To reproduce: 1. Open attached project 2. Build & run for WP8.1 (development build) A file is created at a certain path and the same... Read more
[WP8][Shaders] Ground is black in tessellation sample scene before pause...
The tessellation sample scene is rendered wrong initially on windows phone 8 and windows phone 8.1 devices To reproduce: 1. Import ... Read more
[WP8.1] Deployment fails in 5.1.0a1 due to missing assembly "BridgeInter...
Deploying a wp8.1 app fails with: Exception: Failed to build Visual Studio project. Output: AssemblyConverter done. NewUnityPr... Read more
errors referencing unityplayer.winmd
Link to forum thread: http://forum.unity3d.com/threads/build-error-with-wsa-plugin.300913/ I'm writing a WSA plugin with a referen... Read more
[WP8.1] Material with high tiling values does not render its texture cor...
To reproduce: 1. Create a plane 2. Create a new material 3. Add a texture to the material (Albedo) 4. Set the tiling of the material... Read more
[WP8.1] Input Field doesn't work (symbols can't be entered)
To reproduce: 1. Add Input field to scene 2. Build and run project 3. Try to enter characters 4. Notice that Input stays empty Rep... Read more
[WP8.1] Serialization Weaver issue, failed to resolve a plugin assembly
To reproduce: 1. Build attached project 2. Notice exception in console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window