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Warning is logged when application using terrain is launched on Windows ...
WARNING: ShaderUnsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported This case ... Read more
Input Field with Name Validation is reversed on Windows Phone 8
If an input fields Validation is set to Name on a Windows Phone device, the text entered is added to the front of the string and the... Read more
ArrayList.CopyTo() is missing from Windows Phone 8
To reproduce:1. Create a new script2. Add these lines to the script: public Object[] testus; void Start() {ArrayList traList = new A... Read more
[WP8] Building WP8 solution generates winmd files that are not found
To reproduce:1. Create a new project2. Build for WP83. Open up the solution with Visual Studio4. Notice the BridgeInterface.winmd an... Read more
[WP8] Deploying to a WP8 device fails with x:Class="Unity Project.App" i...
To reproduce:1. Create a new empty project2. Switch plaftorm to WP83. Build & run4. Notice the errors in console:error : x:Class... Read more
Resources.UnloadUnusedAssets crash WP8.* application if it has serialize...
Steps to reproduce:1. Download attached project2. Build and run it on as WP8 or WP8.1 app3. Application will crash. Native Visual De... Read more
[WP8] Korean keyboard is still in latin when entering a password
To reproduce:1. Open attached project. It is the uGUI example scene2. Build & Run the touch input scene for wp83. Make sure the ... Read more
InputField's OnValueChanged is not firing on WP8
To reproduce:1. Open attached project2. Open scene example. It contains an input field and a label that gets changed to the text ent... Read more
Procedural Skybox is broken on specific WP devices
Steps to reproduce:1. Build and run any project which uses Procedural skybox. Either as WP8 or WP8.1 application.2. Observe artifacts Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
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- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code