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Incorrect results when calling SetActive on WP8 emulator
Calling setActive on a hierarchy of uGUI objects gives bad results on WP8 emulator. In this case disabling the parent object does no... Read more
TouchScreenKeyboard documentation does not mention support for WP8
It should mention that WP8 also supports this. http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.html Read more
PlayMaker throws ReflectionTypeLoadException when building for WP8
To reproduce: 1. Import "realrepro" package. It contains playmaker. 2. Try to build for WP8 - ReflectionTypeLoadException is thrown ... Read more
Setting TouchScreenKeyboard.value resets caret position
If TouchScreenKeyboard.text would be set while keyboard is open, caret position would be re-set instead of being after the last symbol. Read more
WP8 player fails to build if project has const float in coroutine
The following lines will cause build to fail: IEnumerator Test() { const float testFloat = 1f; yield break; } Read more
Screenshot taken in Landscape mode is not rotated accordingly on WP8
Steps to reproduce: 1. Add the following script to any project: Texture2D screenshot; void OnGUI() { if (screenshot != null) { ... Read more
InputField's OnValueChanged is not firing on WP8
To reproduce: 1. Open attached project 2. Open scene example. It contains an input field and a label that gets changed to the text e... Read more
[WP8] Pause-resuming the standard assets project causes a crash (access ...
To reproduce: 1. Open the standard assets project 2. Build & run for WP8 3. Pause the app 4. Resume 5. Notice that the app crashed. ... Read more
WP8 app hangs when calculating a specific navmesh path
To reproduce: 1. Open the project attached 2. Build for wp8 and open up the solution on VS 3. Deploy 4. In the game walk up to the c... Read more
Plugin librabries can not be developed independently from unity
To reproduce: 1. Build a WP8 project with a plugin (like the one attached) 2. Navigate to the "ExternalLibrary.dll" in the build 3. ... Read more
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