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Build & Run Universal apps on Local Machine does not run the first time
To reproduce: 1. Create a new project 2. Set the platform to Windows Store, with Universal 8.1 sdk 3. Set the build and run on to "L... Read more
[WP8.1][WP10] SystemInfo.supportsVibration return incorrect value
To reproduce: 1. Build and run attached project 2. Notice that SystemInfo.supportsVibration returns false 3. Press vibrate button 4... Read more
[UWP] Editor's player settings are missing "Bluetooth" capability
In Visual Studio 2015, Package.appxmanifest capabilities list has "Bluetooth" option. In editor's player setting there is no such ca... Read more
[WSA] Build and Run On option is greyed out selecting Universal 10 SDK
Impossible to select Build and Run on target, when Universal 10 SDK is selected. Repro image: https://oc.unity3d.com/index.php/s/w6... Read more
[WSA] TouchScreenKeyboard.wasCanceled is always false
On WSA platform keyboard wasCanceled flag is always false. TouchScreenKeyboard.wasCanceled is not supported on WSA by design. Docum... Read more
ArgumentException building plugin scene
When trying to build the project to Windows Store Apps platform, it produces this error: ArgumentException: The Assembly Microsoft.... Read more
JsonUtility.ToJson() crashes when serializing objects which have arrays ...
Workaround: add a public int variable as the first field of that object. For example: [Serializable] class CrashingClass { publ... Read more
[manual] missing definition for UNITY_METRO
The definition for UNITY_METRO is missing in the following page: http://docs.unity3d.com/Manual/WindowsUniversalApps-faq.html This ... Read more
Screen.orientation doesn't work correctly on tablets
Screen.autorotateToPortrait = false; Screen.autorotateToPortraitUpsideDown = false; Screen.orientation = ScreenOrientation.AutoRotat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project