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[WSA] WorldAnchorStore.GetAsync throws an exception when starting deploy...
Steps to reproduce: 1. Open the attached project (AnchorTestRepro.zip) 2. Switch platform to Windows Store 3. Build for WSA Universa... Read more
[WSA] Building WSA solution fails when generating C# projects from Unity...
Steps to reproduce: 1. Open the attached project (MinReproUnityProject.zip) 2. Open the Assets/scene.unity scene 3. Switch platform ... Read more
[OSX] Windows Store element in BuildSettingsWindow should be removed on ...
Steps to reproduce: 1. Create empty project 2. Go to "Build settings..." 3. Select Windows Store platform 4. Press "Open Download pa... Read more
[UWP] Flickering when navigation bar appears on screen
To reproduce: 1. Build and run attached project 2. Wait util scene will finish loading 3. Swipe up to open Navigation bar 4. Notice... Read more
[WSA] BuildTarget naming inconsistencies between Command line arguments ...
http://docs.unity3d.com/Manual/CommandLineArguments.html -buildTarget <name> suggests to use "wsa" argument in command line. http:/... Read more
[WSA] project crashes when legacy (non-XInput) USB joystick is repeatedl...
Legacy (non-XInput) USB joystick can be called, for example, PlayStation 3 controller. Game build crashes when a legacy (non-XInput... Read more
[WSA] on Universal 10 Screen.orientation returns incorrect orientation s...
When setting the default orientation to "Portrait", but running it in desktop mode on the Surface 4, starting in landscape orientati... Read more
[UWP][WP8.1][WSA] Unity prevents text to be copied from a native TextBox...
To reproduce: 1. Build project for WP8.1 or UWP 2. Deploy project to Windows Phone 10 device 3. Wait until unity is fully initializ... Read more
[WSA] Project needs to be recompiled after switching player settings to ...
Steps to reproduce: 1. Open attached project(link in the description) OR download holo-toolkit project https://github.com/Microsoft/... Read more
[UWP] Changing scene when certain DoTween animation is playing causes Sy...
Steps to reproduce: 1. Open attached project 2. Build to Universal 10 3. Launch Master x64 4. When build starts, click button in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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